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Note: This tab will be activated with PySwarm V0.6.2


Motion V2


















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Note: For a general discussion on PySwarm animation, movement, and motion, please refer to the following wiki page: here.



Channel Entry DataEdit

You can define up to 10 different channels of motion for BOIDs. Motion is applied to all BOIDs.


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Note: Each channel controls one aspect of a BOID's motion. This can be by moving different parts of the BOID (e.g., different bones), or it can be moving the same parts in different ways (e.g., translating in the X axis, rotating in the Z axis, scaling in the Y axis). Each modification requires a channel.



Channel EntryEdit

Activate Motion EntryEdit

Synchronize BOIDsEdit

Channel Object NameEdit

You must name the child object or bone that you want to create motion for.

AxesEdit

ManipulationEdit

Cycle TypeEdit

Select one of four different types of cycles to apply to the motion.

SinusoidalEdit

SquareEdit

SawtoothEdit

TriangleEdit

Speed SettingsEdit

Max SpeedEdit

Min SpeedEdit

Landed (Stationary)Edit

Keyframes/CycleEdit

Cycle GraphEdit

MinEdit

MaxEdit

TimeEdit

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